Digital Sound & Music: Concepts, Applications, & Science, Chapter 1, last updated 6/25/2013
in the PDF file and go directly to the learning supplement on our website. If you're reading a
printed version of the book, the learning supplements can be found by visiting our website and
looking in the applicable section. The icon shown in Figure 1.58 indicates there is a supplement
available in the form of a practical exercise. This could be a project you complete using the high-
level sound production software described in earlier sections, a worksheet with practice math
problems, or a hands-on exercise using tools in the world around you. This brings us to our first
practical exercise. As shown in the margin next to this paragraph, we have a learning
supplement that walks you through setting up your digital audio workstation. Use this exercise to
help you get all your new equipment and software up and running.
1.6.2 Flash Tutorials
Figure 1.59 Icon for a Flash Tutorial Figure 1.60 Icon for a video tutorial
The icons shown in Figure 1.59 and Figure 1.60 indicate that supplements are available that
require the Flash player web browser plug-in. The Flash tutorials are dynamic and interactive,
helping to clarify concepts like longitudinal waves, musical notation, the playing of scales on a
keyboard, EQ, and so forth. Questions at the ends of the Flash tutorials check your learning.
The video tutorials use the Flash player to show a live action video demonstration of a concept.
To play the tutorials, you need the Flash player plug-in to your web browser, which is standard
and likely already installed. At most, you‟ll need to do an occasional upgrade of your Flash
player, which on most computers is handled with automatic reminders of new versions and easy
download and installation.
In addition to the software you need for actual audio recording and editing as described in
the previous sections, you also may want some software for experimentation. The application
programs listed below allow you to manipulate sound at descending levels of abstraction so that
you can understand the operations in more depth. You can decide which of these software
environments are useful to you as you learn more about digital audio.
1.6.3 Max and Pure Data (PD)
Figure 1.61 Icon for Max demo or programming exercise
The icon shown in Figure 1.61 indicates there are supplements available that use the Max
software. Max (formerly called Max/MSP/Jitter) is a real-time graphical programming
environment for music, audio, and other media developed by Cycling „74. The core program,
Max, provides the user interface, MIDI objects, timing for event-driven programming, and inter-
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